Tall, strong and proud, Kutrigor orcs are the scattered inheritors of the once great orcish people. Unlike their degenerate mountain orc and red orc cousins, plains orcs are not violent and evil creatures. These nomadic clans of hunters and herdsmen are the descendants of those who threw off the yoke of their elven masters and fought for their freedom alongside humanity.
Most plains orcs live out their lives in extended families, tending to their herds on the steppes, plains and deserts where they typically make their homes. However, their history of enslavement and the corruption of their orcish cousins has made plains orcs implacable enemies of tyranny and oppression.
Physical Description: Plains orcs are a tall, wiry, long-limbed race. Spending much of their lives outside and on the move, they are hardy and thick-skinned, able to withstand the unforgiving environments that they call home. Their skin is a green-tinged grey; their lank black hair is frequently worn long in both males and females; and their eyes range from solid black, through violet to deep red. Males are typically broader and heavier-set than females, but both genders typically stand well over six feet tall, frequently reaching seven feet.
Society: The nomadic society of the plains orcs is based around the extended family and the clan. Clans travel the steppes, following the herds of reindeer, auroch or wildebeest that provide their livelihood and only ever gather in larger numbers at times of war or great necessity. The extended families of orcs are incredibly close-knit and loyal to one another. The joining of two families or even clans through marriage is a bond between more than just that couple and may last for centuries.
Relations: Stories of the elven enslavement of the orcs and their fight for freedom, form the pre-eminent mythology of the Kutrigor. For that reason, elves are treated as implacable foes by the plains orcs. Some clans have learned to co-exist with wood elves to some extent, but even these relations are painfully strained. Plains orcs see humans as former partners in the fight against evil, but they consider them to have grown fat and decadent in the centuries since gaining their freedom.
Alignment and Religion: Plains orcs are fierce warriors against evil and slavery, with long memories of their bondage at the hands of elves. Loyal to family, clan and comrades in arms, most Kutrigor are chaotic good. Orcish religion stems from the days of the prophet Ernakh, who taught them spiritual discipline and enlightenment through betterment of one’s self. Most plains orcs feel a deep bond with the world around them and veneration of nature and spirits of the wild is a common feature of their communities. They also venerate the spirits of ancestors, beginning with Ernakh himself, who taught the early clans secrets of the world.
Adventurers: Most plains orcs are dedicated to the ideals of family and do not leave their place in their clan. However, the orcish zeal to fight furiously against evil and tyranny drives many into the adventuring life. Barbarians, monks and rangers are the most common orcish adventurers. Plains orcs are far more likely to be druids, oracles or witches than they are clerics. Orcish paladins and cavaliers are not uncommon. However, their distrust of magic, stemming from the centuries of elvish enslavement means there are very few plains orc wizards, bards or sorcerers.
Plains Orc Racial Traits
+2 Strength, +2 Wisdom, -2 Charisma: Plains orcs are strong and intuitive, but have little patience.
Medium: Plains orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Plains orcs have a base speed of 30 feet.
Low-light vision: Plains orcs can see twice as far as humans in conditions of dim light.
Distance runner: Plains orcs receive Endurance as a bonus feat at 1st level.
Wilderness lore: Plains orcs receive a +2 bonus on survival checks.
Hatred: Plains orcs receive a +1 bonus on attack rolls against humanoid creatures of the elf subtype or outsiders with the evil subtype due to special training against these hated foes.
Orc Ferocity: Once per day, when a plains-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity – Plains orcs are proficient with longbows (including composite longbows), shortbows (including composite shortbows) and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Plains orcs begin play speaking Common and Orc. Plains orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Elven, Giant and Gnoll.